![]() ![]() His excitement was infectious, and I got that fluttery feeling of embarking on a new adventure. This all began when I told my agent, John Cusick, that I’d write a YA book about a kid committed to video game rehab. How did you approach the research process for your story? What resources did you turn to? What roadblocks did you run into? How did you overcome them? What was your greatest coup, and how did it inform your manuscript? ![]() ![]() If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection. ![]() And he’ll do whatever it takes-lie, cheat, steal, even learn how to cross-stitch-in order to make it to his date. Instead, he has just four days to earn one million points by learning real-life skills. He can’t slash through armies to kiss her sweet lips. In rehab, he can’t blast his way through galaxies to reach her. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him. Sixteen-year-old Jaxon is being committed to video game rehab… ten minutes after he met a girl. Christian McKay Heidicker is the first-time author of Cure for the Common Universe (Simon & Schuster, 2016). ![]()
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